Projects

art

  • Walrus2
    interactive installation
    November 2012
  • Nedine
    Postcard design
    September 2012
  • HOMO
    audiovisual performance
    November 2012
  • Prince of San Francisco
    city intervention
    august 2012
  • NET
    audiovisual performance
    November 2011
  • SON
    Interactive installation
    November 2011
  • Celebra
    A massive interactive installation comprising 200 lit balloons.
    November 2011
  • Video for Patio
    A short video for the Architecture School
    June 2011
  • Puzzling
    interactive installation
    2009
  • HIERBA
    interactive installation
    2010 - ongoing
  • SINO
    art installation
    2002
  • Bombardero
    video for Solar
    2005
  • Chicas Japonesas
    VJing for Chicas Japonesas
    2008 - ongoing
  • Mapping FING
    video mapping performance
    November, 2010
  • Nibia
    an interactive installation
    September 2010
  • Critical Point
    a visual, audio-reactive piece
    July 2009
  • Ribbons
    a live cinema visual instrument
    2009
  • Live Cinema for La Saga
    a visual performance
    2009
  • YARMI
    an augmented reality musical instrument
    2009 and ongoing

not art

archive

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PUZZLING

An augmented reality based cinematic manipulation tool, toy, and game.

Puzzling, created together with Ernesto Rodríguez, is an augmented-reality installation that allows its users to interact with a deconstructed cinematic space. The installation presents some scenes of pre-selected and well-known movies, mapping different portions or aspects of each frame to tangible blocks of wood tagged with fiducial markers.

Users are presented with an augmented cinematographic space that subverts their role within the cinematic experience and introduces new possibilities, playful and narrative, while –at the same time– providing them with the likes of a non-linear edition tool, whose products are ephemeral showing the creative aspect of playing.

In its construction we applied direct-manipulation –one of the fundamental HCI concepts– aiming to facilitate users’ engagement.

The installation is a puzzle where scenes from two well-known movies (Kubrick’s 2001: a space oddiseey and Altman’s Shortcuts) are cut and superimposed onto wooden bricks that the user can manipulate, altering their position, and sometimes their speed or other parameters.

This puzzle of sorts can be seen as a toy (or game), but also as a tool for manipulating the cinematographic data, allowing users to modify and recombine the scenes to their liking.

Please read T. Laurenzo, E. Rodríguez, Puzzling. IV Iberia-American Symposium on Computer Graphics, SIACG 2009, Isla Margarita, Venezuela. (soon online here) for a more detailed description and discussion.