Projects
art
-
Walrus2
interactive installation
November 2012
-
Nedine
Postcard design
September 2012
-
HOMO
audiovisual performance
November 2012
-
Prince of San Francisco
city intervention
august 2012
-
NET
audiovisual performance
November 2011
-
SON
Interactive installation
November 2011
-
Celebra
A massive interactive installation comprising 200 lit balloons.
November 2011
-
Video for Patio
A short video for the Architecture School
June 2011
-
Puzzling
interactive installation
2009
-
HIERBA
interactive installation
2010 - ongoing
-
SINO
art installation
2002
-
Bombardero
video for Solar
2005
-
Chicas Japonesas
VJing for Chicas Japonesas
2008 - ongoing
-
Mapping FING
video mapping performance
November, 2010
-
Nibia
an interactive installation
September 2010
-
Critical Point
a visual, audio-reactive piece
July 2009
-
Ribbons
a live cinema visual instrument
2009
-
Live Cinema for La Saga
a visual performance
2009
-
YARMI
an augmented reality musical instrument
2009 and ongoing
not art
-
ARAGON
augmented reality station
mid 2010
-
Acessing Ceibal
Research projects
2010 - ongoing
archive
PUZZLING
An augmented reality based cinematic manipulation tool, toy, and game.
Puzzling, created together with Ernesto Rodríguez, is an augmented-reality installation that allows its users to interact with a deconstructed cinematic space. The installation presents some scenes of pre-selected and well-known movies, mapping different portions or aspects of each frame to tangible blocks of wood tagged with fiducial markers.
Users are presented with an augmented cinematographic space that subverts their role within the cinematic experience and introduces new possibilities, playful and narrative, while –at the same time– providing them with the likes of a non-linear edition tool, whose products are ephemeral showing the creative aspect of playing.
In its construction we applied direct-manipulation –one of the fundamental HCI concepts– aiming to facilitate users’ engagement.
The installation is a puzzle where scenes from two well-known movies (Kubrick’s 2001: a space oddiseey and Altman’s Shortcuts) are cut and superimposed onto wooden bricks that the user can manipulate, altering their position, and sometimes their speed or other parameters.
This puzzle of sorts can be seen as a toy (or game), but also as a tool for manipulating the cinematographic data, allowing users to modify and recombine the scenes to their liking.
Please read T. Laurenzo, E. Rodríguez, Puzzling. IV Iberia-American Symposium on Computer Graphics, SIACG 2009, Isla Margarita, Venezuela. (soon online here) for a more detailed description and discussion.

