Prince of San Francisco
A massive interactive installation comprising 200 lit balloons.
Video for Patio
A short video for the Architecture School
2010 - ongoing
video for Solar
VJing for Chicas Japonesas
2008 - ongoing
video mapping performance
an interactive installation
a visual, audio-reactive piece
a live cinema visual instrument
Live Cinema for La Saga
a visual performance
an augmented reality musical instrument
2009 and ongoing
An augmented reality based cinematic manipulation tool, toy, and game.
Puzzling, created together with Ernesto Rodríguez, is an augmented-reality installation that allows its users to interact with a deconstructed cinematic space. The installation presents some scenes of pre-selected and well-known movies, mapping different portions or aspects of each frame to tangible blocks of wood tagged with fiducial markers.
Users are presented with an augmented cinematographic space that subverts their role within the cinematic experience and introduces new possibilities, playful and narrative, while –at the same time– providing them with the likes of a non-linear edition tool, whose products are ephemeral showing the creative aspect of playing.
In its construction we applied direct-manipulation –one of the fundamental HCI concepts– aiming to facilitate users’ engagement.
The installation is a puzzle where scenes from two well-known movies (Kubrick’s 2001: a space oddiseey and Altman’s Shortcuts) are cut and superimposed onto wooden bricks that the user can manipulate, altering their position, and sometimes their speed or other parameters.
This puzzle of sorts can be seen as a toy (or game), but also as a tool for manipulating the cinematographic data, allowing users to modify and recombine the scenes to their liking.
Please read T. Laurenzo, E. Rodríguez, Puzzling. IV Iberia-American Symposium on Computer Graphics, SIACG 2009, Isla Margarita, Venezuela. (soon online here) for a more detailed description and discussion.