Publications

(those marked with an asterisk are written in Spanish, here the translated titles are shown).
  • B. Azzinnari, G.Caldeiro, P. Bounous, T. Laurenzo. A new iteration of YARMI. 2011 AES Latin American Congress of Audio Engineering, AES LAC 2011, Montevideo, Uruguay, 2001. *
  • T. Laurenzo. Nibia and the ludic component. International Symposium on Electronic Art, ISEA 2011, Istanbul, Turkey, 2011.
  • T. Laurenzo, G. Armagno. Enabling Stories. International Symposium on Electronic Art, ISEA 2011, Istanbul, Turkey, 2011.
  • M. Payssé, P. Latorre, F. Serón, T. Laurenzo, A. Bonfiglio, J. Portillo, F. García. The Calera Project, a case study of an integral use of Augmented Reality in an archaeological site. Journal of Cultural Heritage, London, United Kingdom, 2010. (ISSN: 12962074)
  • T. Laurenzo, G. Armagno. Accesibility and Education. IV Forum on Innovation on Higher education. UDELAR, Montevideo, Uruguay, 2010. *
  • G. Armagno, M. Bonilla, S. Marichal, T. Laurenzo. Designing interfaces for children with motor impairments: An ethnographic approach. 23 Conference of the XXIX International Conference of the Chilean Computer Society, SCCC 2010, Santiago de Chile, Chile
  • M. Payssé, A. Bonfiglio, F. Serón, P. Latorre, T. Laurenzo. Virtual reconstruction of the Estancia Jesuítica de Belén (Calera de las Huérfanas), stage 2. XIV Congress of the Iberoamerican Society of Digital Graphics, 2010, Bogotá, Colombia. *
  • M. Payssé, A. Bonfiglio, F. Serón, P. Latorre, T. Laurenzo. The Calera Project, a case study of an integral use of Augmented Reality in an archaeological site. 9th conference on Research in the School of Architecture, 2010 Montevideo, Uruguay. *
  • R. Dannenberg, T. Laurenzo. Critical Point: A composition for cello and computer. CHI 2010: Media Showcase. Atlanta, GA, USA
  • T. Laurenzo, New Media Art and Digital Inclusion in Uruguay. Portal Uruguay Cultural, 2009.*
  • N. Acerenza, A. Coppes, G. Mesa, A. Viera, E. Fernández, T. Laurenzo, D. Vallespir; A methodology for videogame development, extended version.; PEDECIBA Techincal Report 2009 (RT 13-09), PEDECIBA, UDELAR, Montevideo, Uruguay. *
  • N. Acerenza, A. Coppes, G. Mesa, A. Viera, E. Fernández, T. Laurenzo, D. Vallespir; A methodology for videogame development; XII Brazilian Symposium on Programming Languages, SBLP 2009, Fortaleza, Brasil. *
  • E. Fernández, T. Laurenzo, A. Filippini. SVTI y TVTI: courses on interactive technologies and videogames. International Conference on Education in Uruguay,, CISEU 2009. Montevideo, Uruguay. *
  • T. Laurenzo, Ribbons: A live cinema instrument. International Symposium on Electronic Art, ISEA 2009, Belfast, Ireland, 2009.
  • T. Laurenzo, E. Rodríguez, J. Castro, YARMI: an augmented reality musical instrument. New Interfaces for Musical Expression, NIME’09. Philadeplhia, USA.
  • T. Laurenzo, E. Rodríguez, Puzzling. IV Ibero-American Symposium on Computer Graphics, SIACG 2009, Isla Margarita, Venezuela.
  • T. Laurenzo, HCI practices in new media art. IX Congreso Internacional de Interacción Persona – Ordenador. Interacción 2008, Albacete, Spain, 2008.
  • T. Laurenzo, Low cost digital lutherie. International Symposium on Electronic Art, ISEA 2008, Singapore, Singapore, 2008.
  • T. Laurenzo, Some works on new media art, , JIIO’08 – INCO, Montevideo, Uruguay, 2008.*
  • T. Laurenzo, New Media Art and Digital Inclusion in Uruguay. International Congress on Art and New Technologies. Organized by the Museum of Contemporary Art of Sao Paulo and the Sao Paulo University, Sao Paulo, Brazil. 2007. *
  • T. Laurenzo, G. Facciolo, A. Almansa. Towards a psychophysical validation of Helmholtz’ Principle. Symposium “Representation of reality by brain and machines; crossed views from neurosciences and computer vision”, Montevideo, Uruguay. 2004
  • T. Laurenzo, G. Facciolo. A tool for robot soccer strategies analysis. WCAFR2004: Workshop in Artificial Intelligence applied to Mobile Robotics, Tandil, Argentina, 2004. *
  • E. Fernández, M. Giorgi, T. Laurenzo. VIEG: a graph-based tool for visualization of structured information. V Human Computer Interaction Congress, Lleida, Spain, 2004. *
  • T. Laurenzo. Art at INCO? JIIO’03 – INCO, Montevideo, Uruguay, 2003. *
  • M. Giorgi, T. Laurenzo. Tools and algorithms for graphs visualization. JIIO’03 – INCO, Montevideo, Uruguay, 2003. *
  • T. Laurenzo. Degree thesis: Art and Technology. First Congress of Education for Engineering, Montevideo, Uruguay, 2002. *
  • G. Abal, S. Kahan, T. Laurenzo, R. Fiorelli. Incorporation of new interactive methodologies in the education of the Physics for Engineering. 2nd. Forum on Education and Learning in Massivity Contexts, Montevideo, Uruguay, 2002. *