Improvisatio

An audiovisual journey exploring the tension between composition and improvisation, digital and analogue, abstract and figurative. Made with Unity, Maya, Mudbox, Processing, and Premiere.

 

This experimental computer-generated video explores visually and aurally the tension between improvisation and composition, music and images, abstraction and figurativeness, and digital and analogue. The audio-visual journey combines high-resolution renders with glitch art, going from the abstract organic to the explicitly digital. Likewise, the music combines the imprecision of human performance with digital artificial sounds.

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It is in the relationship between the music and the videos that the aforementioned tension is most explored. The piece displays a high level of self-referencing, with images deconstructed and reconstructed, aiming at making explicit the layer of perceptual interpretation that art always entails.

The piece aims at exploring the tension between several opposites: composition vs interpretation, digital vs analogue, abstract vs figurative. All these aesthetic axes had a direct impact on the piece and on the selected techniques. These techniques are quite heterodox, for I used a real-time engine (Unity) to render the 3D clips, these clips where processed using custom software Java (Processing), and the edition was finalised using a video editor (Premiere).


The composition technique aimed at including improvisation in both music and visuals, and then I iterated between music performance and video edition, allowing each to influence the other.