Exhibitions and performances
2024 |
Hommage Numérique |
IEEE/CVF Conference on Computer Vision and Pattern Recognition. |
Seattle |
2021 |
Smile |
Hong Kong |
|
2020 |
Be Water |
Art Machines II |
Hong Kong |
|
BOX |
SIGGraph Asia |
Daegu |
|
Extraordinary Accident |
OCAT Institute |
Beijing |
2019 |
Smile |
Creative Tech Week |
New York |
|
|
ICCV2019 |
Seoul |
|
|
NeurIPS2019 |
Vancouver |
|
|
SIGGraph Asia |
Brisbane |
|
Memoirs of the Blind |
ISEA2019 |
GwangJu |
|
Extraordinary Accident |
Sonar+D |
Hong Kong |
|
|
Mutek |
Buenos Aires |
|
BOX |
TEI2019 |
Tempe |
|
Ekphrasis |
TEI2019 |
Tempe |
2018 |
Memoirs of the Blind |
SIGGraph Asia |
Tokyo |
|
Traces |
ECCV2018 |
Munich |
|
Simple Background Noise |
SoundMigration |
Madrid |
|
ELLOS |
Contemporary Art Centre of Andalucía |
Cordova |
|
Homs |
City University of HK |
Hong Kong |
2017 |
The Blind Spot |
Creative Tech Week |
New York |
|
The Vision Machine |
Sonar+D |
Hong Kong |
|
Two Systems |
Angewandte Innovation Lab |
Vienna |
2016 |
Barcelona 2017 |
EAC |
Montevideo |
Homs |
Bloop Festival |
Ibiza |
|
|
ISEA 2016 |
Hong Kong |
|
Awkward Consequence |
K11 Art Mall |
Hong Kong |
|
Walrus |
ISEA 2016 |
Hong Kong |
|
2015 |
5500 |
School of the Arts |
Montevideo |
Foreign Helper s |
Osage |
Hong Kong |
|
Trace Pavilion |
Macao Foundation of the Arts |
Macao |
|
Two Systems |
The Age of Experience |
Hong Kong |
|
2013 |
Lituania Lituania |
UDELAR |
Montevideo |
Celebra |
ISEA 2013 |
Sydney |
|
|
FADU |
Montevideo |
|
Critical Point |
CMMR 2013 |
Marseille |
|
2012 |
Homo |
Ingeniería de Muestra |
Montevideo |
Son |
Studio 99 |
Redmond |
|
Celebra |
ProCiencia |
Montevideo |
|
|
Ingeniería de Muestra |
Montevideo |
|
Aragón |
Museum of Migrations |
Montevideo |
|
Programmed Video |
InspiraTV |
Montevideo |
|
2011 |
Net |
Ingeniería de Muestra |
Montevideo |
Ilumina |
Narkolepsy |
Grenoble |
|
SON |
MNAV |
Montevideo |
|
Nibia |
Museo de la Memoria |
Montevideo |
|
Celebra, |
EAC |
Montevideo |
|
2010 |
VJ |
OpenPark |
Montevideo |
VideoMapping |
Ingeniería de Muestra |
Montevideo |
|
Aragón |
Al Pie de la Muralla |
Montevideo |
|
Nibia |
Subte |
Montevideo |
|
Sinatras |
Lindolfo |
Montevideo |
|
Critical Point |
Australasian Computer Music Conference |
Canberra |
|
|
CHI 2010 |
Atlanta |
|
10' |
Sala Zitarrosa |
Montevideo |
|
Chicas Japonesas |
Lotus |
Montevideo |
|
Ribbons |
Panorámica |
Buenos Aires |
|
2009 |
Live Cinema |
Santa Tecla |
Tarragona |
Chicas Japonesas |
Teatro Solís |
Montevideo |
|
Critical Point |
Pittsburgh New Music Ensemble |
Pittsburgh |
|
La Saga |
Lindolfo |
Montevideo |
|
Ribbons |
Planetario |
Montevideo |
|
MUX |
Museos en la Noche |
Montevideo |
|
2006 |
Solar |
BJ |
Montevideo |
Amelia |
Linterna Mágica |
Montevideo |
|
2002 |
Sino |
Goethe Institut |
Montevideo |
2001 |
Undertubis |
Engelman-Ost |
Montevideo |
Teaching
DCMP, University of Colorado Boulder
2024 |
Information, Media and Technology. |
2022 |
Workshop II: Creative Coding. |
2021 |
Interactive Media Cultures. |
School of Creative Media, CityU (Hong Kong)
2020 |
Machine Learning and Robotics Studio |
2018 |
Art and Mathematics |
2016–2020 |
Physical Computing and Tangible Media |
2015–2020 |
Perception and Cognition in Art and Design |
2015 |
Hardware hacking |
2015 |
Artists in Labs |
2014–2015 |
Creative Media Studio 3 |
2014–2020 |
Robotic Art |
Engineering School, UDELAR (Uruguay)
2013 |
Interaction workshop |
2008–2009 |
Videogames and Interactive Technologies |
2007–2010 |
Advanced Web applications |
2006–2012 |
Advanced Computer Graphics |
2004–2006 |
Workshop on Computer Graphics |
2002–2013 |
Human-Computer Interaction |
2002–2004 |
Computer Languages Theory |
Tomas Laurenzo’s life combines work and other activities which, through an ever-changing configuration of re-entrant processes of feedback and tension, aim to realise positive changes in the human condition.
Laurenzo's efforts are mainly organised through serving as Associate Professor of Critical Media Practices at the College of Media, Communication and Information, University of Colorado Boulder, often taking the form of academic research, artistic practice, public speaking, and teaching.
His academic pursuits embrace various epistemological frameworks, enabling research in areas such as artificial intelligence, human-computer interaction, virtual reality, augmented reality, art theory, human perception, data visualisation, cognitive psychology, political science, philosophy, visualisation, computer graphics, digital lutherie, and aesthetics.
Resulting publications span book chapters, essays, processes, and research papers. Some of them have been published by SIGGraph Asia, NIME, ISEA, NeurIPS, ECCV, Sónar+D, Mutek, and TEI.
A substantial portion of Laurenzo's life correlates with the execution of a multifaceted and extensive portfolio of artistic creations, across diverse forms and mediums. This collection includes literary works of prose and poetry, as well as music compositions, concerts, and performances. His visual and interactive art explore installation, interactive art, video, live cinema, and new musical instruments. His designs span the realms of graphic, web, data visualisation, and interaction, further enhanced by his work works in VR, AR, net.art, web art, mixed media, conceptual art, and generative art. His filmmaking endeavours also contribute to this wide-ranging body of work.
Earlier tactics employed by Laurenzo in the orchestration of his efforts involved holding positions at the School of Creative Media (assistant professor), The Broad Institute of MIT and Harvard (visiting scientist), Microsoft Research (research fellow), Carnegie Mellon University (visiting scholar), Brunel University (guest lecturer), Ericsson (visiting researcher), University of Iowa (visiting artist), Stochastic Labs (artist in residence), and INRIA (research intern), among others.
During his tenure as associate professor at University of the Republic, Laurenzo founded and directed both the Engineering School’s media lab (Laboratorio de Medios) and the university’s Core Research Group on Human-Computer Interaction.
Mostly due to geographic and temporal serendipity, Laurenzo’s contributions in Uruguay have been considered groundbreaking, having led to the establishment of the first academic units working on art and technology, as well as the first first undergraduate and graduate courses, and mentoring of grad students. Furthermore, Laurenzo's own studentship produced Uruguay’s inaugural PhD and MSc theses in new media art, marking pioneering efforts in Latin America.
While Laurenzo harbours deep gratitude to everyone who has collaborated with his life, particular acknowledgment is now extended to Dr. Alvaro Cassinelli, University of Tokyo, and Dr. Sergi Jordà, Universitat Pompeu Fabra, for their valuable roles as advisors of his PhD and MSc in Computer Science studies, which where once executed within Uruguay's Basic Sciences Development Program, PEDECIBA.
Invited talks and workshops (excluding conferences)
2023 |
The Ten Blue Links |
Talk |
Universidad de la República |
Montevideo |
2022 |
Digital Humanities |
Guest Lecture |
Hong Kong Baptist University |
Hong Kong |
|
Critical Practices |
Guest Lecture |
University of Michigan |
Michigan |
2021 |
Art, Science, Engineering. |
Talk |
Universidad de la República |
Montevideo |
|
Introduction to Humans. |
Talk |
University of Colorado |
Boulder |
2020 |
Machine Learning and Art and Politics, |
Talk |
University of Colorado |
Boulder |
|
Ethical Algorithms; Art and Data as Political Tools |
Talk |
Hyper Island |
Stockholm, Sweden |
|
Critical Design in AI |
Keynote |
Latinxs in AI workshop at ICML 2020 |
Vienna, Austria |
2019 |
Exploring AI Politics Through Art |
Talk |
Creative Tech Week |
New York |
|
Interaction Intelligence |
Talk |
University of the Republic |
Uruguay |
|
The Politics of Artificial Intelligence |
Keynote |
AI and Big Data Leaders Summit |
Hong Kong |
|
Art, Technology, and Society |
Talk |
MFA Programme, CityU |
Hong Kong |
|
AI and social issues |
Talk |
Shuffling Space and Time |
Hong Kong |
|
Machine Learning with ML5.js |
Workshop |
Processing Community Day |
Hong Kong |
2018 |
Art and Politics |
Talk |
University of Iowa |
Iowa City |
|
Art, Politics, and Society |
Talk |
Leonardo LASER |
Hong Kong |
|
Art, Performance, and Virtual Reality |
Talk |
HKVRN |
Hong Kong |
|
Political New Media Art |
Talk |
Technarte |
Bilbao |
|
Artificial Ideology |
Talk |
Ars Incognita |
Cordova |
|
Art and Expression in a Techno-Capitalist Age |
Talk |
Politics, Philosophy, and Big Ideas |
Hong Kong |
2017 |
Art as a Political Activity |
Talk |
Creative Tech week |
New York |
|
5500 |
Talk |
Technarte |
Los Angeles |
2016 |
Virtual Reality Performances |
Workshop |
Microwave and K11 Art Foundation |
Hong Kong |
Art and Dissent |
Talk |
Autonomous University of Mexico State |
Toluca |
|
Data, Information, Art, Politics |
Talk |
SPICED Academy |
Berlin |
|
2015 |
AAVS |
Workshop |
Architectural Association Visiting School |
Hong Kong |
New Media, Art, and Periphery |
Talk |
Universidad Autónoma Metropolitana |
Azcapotzalco |
|
Data Representation |
Talk |
Architectural Association Visiting School |
||
A Video Mapping Distributed System |
Talk |
ITP Camp, NYU |
New York |
|
Hacking Art |
Talk |
Volumetric Society of New York |
New York |
|
The garden of non-forking paths |
Talk |
SCM |
Hong Kong |
|
2014 |
The power of (interaction) design |
Talk |
DOIT Taiwan Open Innovations Festival |
Taipei |
OpenFrameworks and Kinect |
Talk |
ITP Camp, NYU |
New York |
|
Introduction to Humans |
Talk |
ITP Camp, NYU |
New York |
|
Retrospective |
Talk |
NY LASER |
New York |
|
Interaction and Industrial Design |
Talk |
School of Design |
Montevideo |
|
HCI and psychology |
Talk |
School of Psychology |
Montevideo |
|
2013 |
The perceptual cloud |
Talk |
Universidad Autónoma del |
Toluca |
The office of the future |
Talk |
ALFA |
Montevideo |
|
2012 |
Facing Interaction |
Talk |
Microsoft Research |
Redmond |
2011 |
Nexo project |
Talk |
School of Engineering |
Montevideo |
Dorkbot Paris |
Talk |
Dorkbot |
Paris |
|
Design and interaction |
Talk |
Hyper Island |
Stockholm |
|
Interaction Design: Theory and Prospective |
Talk |
School of Design |
Montevideo |
|
Nexo Project |
Talk |
EFI |
Montevideo |
|
2010 |
Interaction design and Architecture |
Talk |
School of Architecture |
Montevideo |
New media art in an Engineering School |
Talk |
El Faro |
Montevideo |
|
New media art |
Talk |
EAC |
Montevideo |
|
Nibia and Hierba |
Talk |
Dorkbot |
Montevideo |
|
Art and informatics |
Talk |
School of Engineering |
Montevideo |
|
Interaction Design: Theory and Prospective |
Talk |
ORT |
Montevideo |
|
Interaction Design: Theory and Prospective |
Talk |
School of Design |
Montevideo |
|
2009 |
Critical Point |
Talk |
JIIO 2009 |
Montevideo |
New trends in Interaction Design |
Talk |
World Usability Day |
Montevideo |
|
New media art in Uruguay |
Talk |
Medialab Prado |
Madrid |
|
2008 |
Processing.inc |
Talk |
Dorkbot |
Montevideo |
New media art |
Workshop |
InfoART (IPA) |
Montevideo |
|
code+art |
Seminar |
MNAV |
Montevideo |
|
Interaction Design |
Course |
IMM |
Montevideo |
|
Some new media artworks |
Talk |
JIIO |
Montevideo |
|
2007 |
Interaction Design |
Talk |
Montevideo |
|
Music and Interaction |
Talk |
School of Music |
Montevideo |
|
2005 |
Escala website |
Talk |
AUGM |
Santa Fe |
2003 |
Web Design |
Course |
IMM |
Montevideo |
Art at INCO? |
Talk |
JIIO |
Montevideo |
|
Tools and algorithms for graphs visualizations |
Talk |
JIIO |
Montevideo |
|
AI and robotics at INCO |
Talk |
JIIO |
Montevideo |