Ferrando, Santiago, Christian Clark and Tomas Laurenzo. Demokritos: Interactive, Community-Centred, Self-Improving Shader Generation using Large Language Models. To appear in Proceedings of the 25th International Symposium on Electronic Arts, ISEA 2025, May 2025, Seoul, South Korea.

Laurenzo, Tomas. Exploring Biopolitics Through Design Fiction, Proceedings of the Uruguayan Symposium on Computer Science, 2024. Nesmachnow, S. and Moreno-Bernal, P (ed.) UDELAR. FI INCO. CES. ISSN: 3046-4277, Book Chapter in Lecture Notes in Artificial Intelligence, LNCS/LNAI.

Laurenzo, Tomas. Capturing Collective Memories of the Disappeared with Artificial Intelligence.  Advances in Artificial Intelligence – IBERAMIA 2024, Correia, L, Rosá, A. Garijo, F. (ed.) Book chapter, Lecture Notes in Computer Science (LNCS, volume 15277), ISBN 978-3-031-80365-9

Laurenzo, Tomas. Big Questions and Small Minds: Conversational Interfaces, Evolution, and Language. Proceedings of the Fifteenth International Conference on The Image. Interamerican Open University, Buenos Aires, Argentina, 2024.

Bove, Italo, and Tomas Laurenzo. Technical Report: ball–net interaction on a soccer goal. Physics Institute, UDELAR, February 2024, Montevideo, Uruguay (currently under NDA).

Laurenzo, Tomas, Bruce D. Campbell, and Francesca Samsel. Tomas Laurenzo: Pushing Back on Colonization. IEEE Computer Graphics and Applications 41.4, August 2021, 118-124.

Laurenzo, Tomas, and Katia Vega. Exploring AI Ethics Through Intelligent Everyday Objects. Proceedings of the 26th International Symposium on Electronic Arts, ISEA 2020, 2020, Montreal, Canada.

Laurenzo, Tomas, Alejandro Rodríguez, and Tatjana Kudinova. Extraordinary Accident: An Immersive Metaphor of Hong Kong. Proceedings of the 12th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia-Pacific, November 2019, Brisbane, Australia, pp. 1-7.

Laurenzo, Tomas. Art as a Form of Resistance. Chapter in ArtFutura Latinoamérica: Nuevas Configuraciones de una Tecnología Humanizada, Tiscornia, Pablo (ed.) ArtFutura, Barcelona Spain (2019). *

Laurenzo, Tomas. Memoirs of the Blind: Surveillance, Speed, and Interaction. Proceedings of the 20th International Symposium on Electronic Arts, ISEA 2019, June 2019, GwangJu, South Korea, pp. 607-610.

Rodríguez, Alejandro, and Tomas Laurenzo. Privacy in the Age of Mobile XR. Proceedings of the 20th International Symposium on Electronic Arts, ISEA 2019, June 2019, GwangJu, South Korea, pp. 408-412.

Laurenzo, Tomas, and Katia Vega. DOOR: Ethnicity in Artificial Intelligence. Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interactions, TEI 2019, March 2019, p.p. 535-540.

Laurenzo, Tomas. Ekphrasis. Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interactions, TEI 2019, March 2019, pp. 513-517.

Laurenzo, Tomas. Political New Media Artworks. Proceedings of the 19th International Symposium on Electronic Arts, ISEA 2018, June 2018, Durban, South Africa, pp. 118-122.

Laurenzo, Tomas, Tobias Klein, and Christian Clark. Awkward Consequence. Proceedings of the 19th International Symposium on Electronic Arts, ISEA 2018, June 2018, Durban, South Africa, pp 43-48.

Laurenzo, Tomas. Notes on AI and Big Data. Cyberpolitics, La Diaria. Montevideo, Uruguay. 2018. *

Laurenzo, Tomas. Ekphrasis (extended). Technoetic Arts: Journal of Speculative Research, Publisher Intellect LTD, Jun 2017, Vol. 15, No. 2, pp. 215-219.

Laurenzo, Tomas. Ekphrasis. Proceedings of the 8th International Conference on Digital Arts, ARTECH 2017, Association for Computing Machinery, New York, NY, pp. 179-181.

Laurenzo, Tomas. Politics of HCI and the User-Programmer Continuum. Proceedings of the 16th International Symposium on Electronic Arts, ISEA 2017, Manizales, Colombia, pp. 507-510.

Jaramillo Arango, Julian, Jorge Bejarano Barco, Tomas Laurenzo, Joaquín Llorca, Eneida Luz-Ramírez, and Ana María Romano. Panel on Sonology: sonifying the conflict. Proceedings of the 18th International Symposium on Electronic Arts, ISEA 2017, Manizales, Colombia, pp. 662-672.

Laurenzo, Tomas. 5500: Performance, Control, and Politics. Proceedings of the International Conference on New Interfaces for Musical Expression, Queensland Conservatorium Griffith University, 2016, Brisbane, Australia, pp. 36-40.

Laurenzo, Tomas. Media Appropriation and Explicitation. Journal of Science and Technology of the Arts. Portuguese Catholic University, 2016, Porto, Vol. 8, No, 2, pp. 27-36.

Laurenzo, Tomas, and Javier Baliosian. Augmented Dèrive and City Visualisation. AusArt: Journal for Research in Art, University of the Basque Country, 2016, Bilbao, Spain, Art. 4, pp. 217-226.

Laurenzo, Tomas, and Javier Baliosian. Wind: Mediated Reality Visualization. Proceedings of the 2nd Art, Science City International Conference, ASC 2015, 23 October 2015, Valencia, Spain, pp. 81-85.

Laurenzo, Tomas. Geopolitical Subjectivity. Proceedings of the 21st International Symposium on Electronic Arts, ISEA 2015, 2015, Vancouver, Canada, pp. 254-260.

Laurenzo, Tomas, and Christian Clark. Barcelona. Artist talk at the 21st International Symposium on Electronic Arts, ISEA 2015, 2015, Vancouver, Canada.

Laurenzo, Tomas. Facing Interaction. Proceedings of the 20th International Symposium on Electronic Arts, ISEA 2014, Dubai, UAE, pp. 300-302.

Laurenzo, Tomas. Human-Computer Ideology. Proceedings of the 20th International Symposium on Electronic Arts, ISEA 2014, Dubai, UAE, pp. 150-153.

Laurenzo, Tomas. The Perceptual Cloud. Proceedings of Experiencing Interactivity in Public Spaces, EIPS, CHI 2013, Paris, France.

Laurenzo, Tomas, and Christian Clark. Celebra. The art we make and what we do with it. Edited by Ministry of Education and Culture of Uruguay, 2013, pp. 121-123. *

Laurenzo, Tomas, and Christian Clark. Celebra. Proceedings of 14th International Symposium on Electronic Art, ISEA 2013, Sydney, Australia, pp. 2016-220.

Martín, Ana, Gustavo Armagno and Tomas Laurenzo. An interdisciplinary education space for tackling accessibility problems of the One Laptop Per Child program. Journal Unam.MX. Mexico City, Mexico. 2012. *

Azzinnari, Bruno, Gastón Caldeiro, Pablo Bounous, and Tomas Laurenzo. A new iteration of YARMI. Proceedings of 2011 Latin American Conference of Audio Engineering, AES LAC 2011, Montevideo, Uruguay, pp. 67-70. *

Laurenzo, Tomas. Nibia and the ludic component. Proceedings of the 10th International Symposium on Electronic Art, ISEA 2011, Istanbul, Turkey.

Laurenzo, Tomas, and Gustavo Armagno. Building Accessibility Stories: Enabling Multi-Sensory Experiences within the OLPC program in Uruguay. Proceedings of the 10th International Symposium on Electronic Art, ISEA 2011, Istanbul, Turkey, pp. 1467-1472.

Payssé, Marcelo, Pedro Latorre, Francisco Serón, Tomas Laurenzo, Álvaro Bonfiglio, Juan Portillo, and Fernando García. The Calera Project, a case study of an integral use of Augmented Reality in an archaeological site. Journal of Cultural Heritage, London, United Kingdom, 2010.

Armagno, Gustavo, Marcela Bonilla, Sebastián Marichal, and Tomas Laurenzo. Designing interfaces for children with motor impairments: An ethnographic approach. Proceedings of the 29th International Conference of the Chilean Computer Society, SCCC 2010, November 2010, pp. 246-251.

Payssé, Marcelo, Alvaro Bonfiglio, Francisco Serón, Pedro Latorre, and Tomas Laurenzo. Virtual reconstruction of the Estancia Jesuítica de Belén (Calera de Huérfanas), 2nd phase. 14th Conference of the Ibero-American Digital Graphics Society (SIGRADI), Universidad de los Andes, 2010, Bogotá, Colombia. pp. 366-369

Roger Dannenberg and Tomas Laurenzo. Critical point, a composition for cello and computer. Extended abstracts on Human Factors in Computing Systems, CHI EA 2010, April 2010, pp. 2985-2988.

Acerenza, Nicolás, Ariel Coppes, Gustavo Mesa, Alejandro Viera, Eduardo Fernández, Tomas Laurenzo, and Diego Vallespir. A methodology for videogame development; Proceedings of the 12th Brazilian Symposium on Programming Languages, SBLP 2008, Fortaleza, Brazil. *

Laurenzo, Tomas. Ribbons: A live cinema instrument. Proceedings of the 15th International Symposium on Electronic Art, ISEA 2009, Belfast, Northern Ireland. pp 1244-1250

Laurenzo, Tomas, Ernesto Rodríguez, and Juan Fabrizio Castro. YARMI: an augmented reality musical instrument. Proceedings of International conference on the New Interfaces for Musical Expression, NIME 2009, Pittsburgh, PA, 2009, pp. 268-269.

Laurenzo, Tomas, and Ernesto Rodríguez. Puzzling. Proceedings of the 4th Ibero-American Symposium on Computer Graphics, SIACG 2009, 2009, Isla Margarita, Venezuela.

Filippini, Aldo, Gabriel Acosta, Javier Filippini, Eduardo Fernández, and Tomas Laurenzo. FingER: Strategies on the design of a 3D real time engine. Proceedings of the 4th Ibero-American Symposium on Computer Graphics, SIACG 2009, 2009, Isla Margarita, Venezuela.

Laurenzo, Tomas. HCI in New Media Art Practices. Proceedings of the 9th International Conference on Human Computer Interaction, Interacción 2008, 2008, Albacete, Spain.

Laurenzo, Tomas. Low cost digital lutherie. Proceedings of the 14th International Symposium on Electronic Art, ISEA 2008, 2008, Singapore, pp. 295-296.

Laurenzo, Tomas. New Media Art and Digital Inclusion in Uruguay. Proceedings of the International Congress on Art and New Technologies CIANTEC 2007, Museum of Contemporary Art of Sao Paulo and the Sao Paulo University, 2007, Sao Paulo, Brazil, pp. 202-205. *

Fernández, Eduardo, Marcelo Giorgi, and Tomas Laurenzo. VIEG: a graph-based tool for visualization of structured information. Proceedings of the 5th International Conference on Human Computer Interaction. Interacción 2004, 2004, Lleida, Spain, pp. 273-276. *

Abal, Gonzalo, Sandra Kahan, Tomas Laurenzo, and Rafaela Fiorelli. Incorporation of new interactive methodologies in the education of the Physics for Engineering. Proceedings of the 30th Brazilian Conference of Education in Engineering, COBENGE 2002, 2002, Piracicaba, Brazil. *

* those marked with an asterisk are written in Spanish, here the translated titles are shown.